Grown-up sheet · Level 2 · Clock Island · Big game
How to use it
- Watch the video together with your child. Don't give them the answer. If they stay quiet, wait for Pipo to say it.
- For each challenge, mark just one box:
- ✓ if they answered on their own, before the circle emptied.
- ½ if they answered late or with help.
- ✗ if they didn't answer or got it wrong.
- Pause the video to write things down if you need to.
- At the end, look at the "What to review?" table.
What to watch for on this island:
- First, second, third: ideally they count from the flag ("one, two, three: the third one!"). If they count from the other end of the row, they aren't using the starting point yet.
- Before and after: "after" usually goes well (it's counting forward); "before" is harder. If they count everything from one to find the number before and get it right, mark ✓, but make a note.
- Stories: ideally they explain why ("first is the seed because it hasn't grown yet").
Challenges
- First, second, and third
- 1 Flag, heart, star, circle · Which one is first?
Answer
the heart - 2 Flag, square, circle, triangle · Which one is third?
Answer
the triangle - Up to fifth
- 3 Flag and five shapes · Which one is fourth?
Answer
the blue heart - 4 Flag and five shapes · Which one is fifth?
Answer
the green square - Before, after, and between
- 5 6 and a gap · What number comes after six?
Answer
7 - 🤸 Movement break
- 6 7, gap, 9 · What number goes between seven and nine?
Answer
8 - Putting a story in order
- 7 Morning, afternoon… · What happens after?
Answer
night - 8 Flower, little plant, seed (mixed up) · What happens first?
Answer
the seed - Pipo made a mistake!
- 9 Flag and three shapes; Pipo points to the 3rd: "This is the second" · Is that true?
Answer
no, it's the one in the middle - 10 Egg, egg, chick · Which one is wrong?
Answer
the 2nd (the egg cracks)
What to review?
Rule: a block is mastered if the child got at least one challenge with ✓ and none with ✗.
| · | First, second, and third 1–2 | Stop 1: "Learn" and "Play" (M12-S1-A, M12-S1-J1) |
|---|---|---|
| · | Up to fifth 3–4 | Stop 2: "Learn" and "Play" (M12-S2-A, M12-S2-J1) |
| · | Before, after, and between 5–6 | Stop 3: "Learn" and "Play more" (M12-S3-A, M12-S3-J2) |
| · | Putting a story in order 7–8 | Stop 4: "Learn" and "Play" (M12-S4-A, M12-S4-J1) |
| · | Pipo made a mistake! 9–10 | Stop 5: "Learn" and "Play" (M12-S5-A, M12-S5-J1) |
What to do next:
- Everything mastered: they can move on to the next island, Shapes and space.
- One block not mastered: rewatch those videos for 2 or 3 days.
- Two or more blocks not mastered: it's worth spending one more week on this island.
Common mistakes at this age:
- Counting the places without the flag (challenges 1 to 4): they start counting from the other end or count the flag as "first." Have a toy race with a finish line and say who came in first.
- Mixing up "fourth" and "fifth" (challenges 3 and 4): they're new words. Marking ½ is normal; use them while going up steps.
- "Before" backwards (challenge 6): they say the number that comes after. Practice with the number line: "one step back."
- Ordering by what they like best instead of by time (challenges 7 and 8). Ask them: "Can there be a flower without a seed?"